Graphics & Rendering
Vulkan, render graphs, lighting, materials, post-processing, and real-time visual systems.
Graphics Programmer & Engine Developer
I'm Darius Bigbee, a computer graphics engineer focused on rendering, game engine architecture, and tools that help creative teams bring interactive worlds to life.
About
I hold a Master's degree in Computer Graphics Technology from Purdue University and build practical graphics technology from the renderer up. My current work includes a custom C++ engine with Vulkan, ECS architecture, PhysX integration, animation systems, and modern real-time rendering techniques.
Capabilities
Vulkan, render graphs, lighting, materials, post-processing, and real-time visual systems.
Modular C++ systems, ECS design, scene graphs, physics integration, and editor workflows.
Developer-facing tools that make content creation, debugging, and iteration more efficient.
Latest work
Custom C++ game engine
A growing engine project combining Vulkan rendering, ECS architecture, editor tools, physics, animation, and real-time scene workflows.
Explore BHive EngineSelected work
Browse engine tools, rendering experiments, and creative studies from my portfolio.
View project archive