Graphics Programmer & Engine Developer

Building the systems behind compelling real-time experiences.

I'm Darius Bigbee, a computer graphics engineer focused on rendering, game engine architecture, and tools that help creative teams bring interactive worlds to life.

About

Technical depth with a creative point of view.

I hold a Master's degree in Computer Graphics Technology from Purdue University and build practical graphics technology from the renderer up. My current work includes a custom C++ engine with Vulkan, ECS architecture, PhysX integration, animation systems, and modern real-time rendering techniques.

Capabilities

What I work on

01

Graphics & Rendering

Vulkan, render graphs, lighting, materials, post-processing, and real-time visual systems.

02

Engine Architecture

Modular C++ systems, ECS design, scene graphs, physics integration, and editor workflows.

03

Technical Tools

Developer-facing tools that make content creation, debugging, and iteration more efficient.

Latest work

BHive Engine

BHive Engine editor workspace preview

Custom C++ game engine

A growing engine project combining Vulkan rendering, ECS architecture, editor tools, physics, animation, and real-time scene workflows.

Explore BHive Engine

Selected work

Explore the work behind the systems.

Browse engine tools, rendering experiments, and creative studies from my portfolio.

View project archive